How the new "personality profile" affects the game.


There's a scene very early in the game. You've just arrived at the apartment and Kari's upset because she thinks you're going to throw her out.

The standard menu choices go from slightly unsympathetic (telling her she's being ridiculous) to more sympathetic (Reassure her...).

If, however, your "personality profile" is of a  very unsympathetic nature you get a new, harsher choice (Tell her to quit whining) and you lose the option of reassuring her.

On the other hand, if your personality profile is extremely "soft", your options change in the other direction, with the "meanest" choice being simply to wait for her to stop crying and the opposite extreme (you start crying with her) is available.

Just a fun way (I think) to show how the feature could affect the game.

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